Let the Games Begin!

Game designers in the Early Learners Studio went right to work designing games for their Game Design Quest. Each week of the session, they will focus on games of chance, games of strategy, and games of skill. During their socratic discussions,  regardless of the type of game they play, many heroes shared that making friends happy was more important than winning. One hero said she would even give her prize to her opponents to make them happy.

The heroes were introduced to probability during this week’s focus on games of chance.  When asked about making decisions based on intuition or math, many heroes expressed how they make their best guess based on how they feel when playing a game of chance. They were convinced that it is all luck when you play games of chance. But after exploring probability through games like pick a cup, pick a color, and roll the dice, most heroes were convinced that they can make better decisions by calculating the probability.

ES and MHS Buddies helped the heroes create their games and improve their game designs by adding more challenges to the games.

Game Design Quest

Week 1

Games of Chance

exploring probability

Probability and irrational decisions

What is probability?

What is fair?

Casino day

Week 2

Games of Strategy

What is a game

Filling a need with a game or a toy

Board game design

Writing game instructions

Escape room

Week 3

Games of skill

Game pitches

Video game design

Callings in video games

Messaging in games

Turning dreams into reality

The heroes will present the games they have created during the Game Design Quest Exhibition. They will introduce and demonstrate their games for family and friends to play. After the Game Expo, the heroes would like to make their Christmas celebration even more special with a  Christmas Variety Show, where they will sing and dance to their favorite Christmas Carols. The heroes decided who they would like to sing or dance with, then they chose the Christmas songs they liked, and added their own choreography to their performances. They have also been thinking about their costumes and props for the show, all of which are decided by the heroes themselves, so these are all optional. The heroes are so excited to have this special Christmas celebration with their families during the Game Expo and Christmas Variety Show.

The heroes had lots of fun during PE with Mr. Matt. They enjoyed playing new games, learning to work as a team, and getting their heart rates up!

For Writer’s Workshop, many heroes started writing Christmas lists. But instead of a list of what they would like for Christmas, they made a list of what their family and friends would like for Christmas. Although, one hero was worried when she realized that she did not have enough money to buy everything on her list so she decided that she would just give out hugs for Christmas instead!

Game design quest 2018

Week 1: November 26-30, 2018

Tuesday

Wednesday

Donuts with Dad

Thursday

 Friday

Launch

1 Tim 1:2

Grace, mercy, and peace from God the Father and Christ Jesus our Lord

Which one do you need most: Grace, Mercy, or peace, as you start your Quest?

What are your goals for the week? Session?

1 Tim 1:3-5

The goal of this command is love, which comes from a pure heart and a good conscience and a sincere faith.

Which one does Dad have: a Pure heart, good conscience, sincere faith? How can you tell?

1 Tim 1:12

I thank Christ Jesus our Lord, who has given me strength, that he has considered me trustworthy, appointing me to his service.

What did God call you to do to serve Him? How can you tell that it is not just something you want to do?

1 Tim 1:14

The grace of our Lord was poured out on me abundantly, along with the faith and love that are in Christ Jesus.

In what ways does God pour grace, faith, and love on you?

Relaunch

Which type of game would you design: a game of chance, strategy, or skill? Why?

Do you dislike losing more than you like winning? Or do you like winning more than you dislike losing? Has this affected your decision-making a little, a lot, or not at all? If so, how? Can you think of examples?

Do you make decisions based on intuition or math?  

Would you play a game if your opponent is bigger and better than you? Would it be a fair game?

Project time

exploring probability

Paper plate challenge

Roll a dice challenge

Probability and irrational decisions

Pick a cup challenge

Pick a color challenge

What is probability?

Exploring probability

Rock, paper, scissors

What is fair?

Card games:

war, speed, black jack

Close

What did you learn that might help you as a game designer?

Do you think it would be fair or unfair to settle disputes with rock, paper, scissors?

How could you improve your game?

Which is more important,: that a game is fun or good for your brain? Why?

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